How many objects/items can Aeon handle without becoming unresponsive?
Has this been tested?
And a related question, is there a way to se statistics for the Aeon Project, i.e. How many items of each type, total number of objects (Nodes in a graph world), total number of links/relations between items (edges in the graph world)?
Reason for Q 1 is because I was thinking about importing precompiled CSV lists of:
- Places (Locations)
- People,
- Companies
- Sources
and other objects I commonly use, but some of those lists contains thousands and tens of thousands of objects…
I Don’t worry about the file size itself, I work on workstations with fast NVME storage and 64-128GB of memory and multi-core fast CPU’s and decent GPU’s…
Some of the lists has links to either files or web sites, but any attachments or images would most likely be added manually when needed.
This is object lists that most of my projects will utilize some items from, so I was planning to add this lists to a “template project” that I could either just copy or import to new projects, to save some time typing.